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jeremy_huang

3DS: rotated vertices != new vertices

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hi I rotate my mesh 90 degrees around the x axis. I rather expected this: for each vertex in mesh vertex = rotationMatrix * vertex But after loading in the mesh to the actual game demo, it seems all the vertices are not rotated, though the correct rotationMatrix is supplied in the 3ds file. How can I achieve what I want in the authoring stage? Thx

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