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KingofaSW

OpenGL OpenGL to IDirectDrawSurface

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Guest Anonymous Poster
you shouldn't.

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Quote:
OpenGL for Windows supports off-screen rendering into Windows device-independent bitmaps.
Pros:
A standard WGL feature
Cons:
Only usable with Windows 95/NT OpenGL
Basically, a bitmap is created with CreateDIBSection. A pixel format with the PFD_DRAW_TO_BITMAP, PFD_SUPPORT_OPENGL, PFD_SUPPORT_GDI flags must be chosen. After creating a WGL context and binding it, OpenGL rendering can proceed.

I found on this page:
http://www.mesa3d.org/brianp/sig97/offscrn.htm#wgl

... I agree with AP though.

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