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Passi

How to texture a Concave Polygon?

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Hi, i got a new problem. I draw a Polygon, and now I want to texture this. I bind the Texture, but then it uses only the first Pixel of the Texture and streches it over the whole Polygon. I thought this would work with glTexCoord2f(0,0); glTexCoord2f(1,0); glTexCoord2f(1,1); glTexCoord2f(0,1); but it doesn't. What do I have to do to texture a Polygon correctly (tiled) ? Thanks and Greetings Passi

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glTexCoord2f uses two parameters. Notice the 2 at the end? It stands for two paremeters. I'll let you figure out how the paremeters work. We can't do everything for you. Read the nehe tutorial to find out.


After each glTexCoord2f, you need to bind it the a glVertex3f. (also shown how in the nehe tutorial)

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