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itoa (_itoa_s) analog for float ?

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I'm getting current color in my app by code: GLfloat arr[3] = {0,0,0}; glGetFloatv(GL_CURRENT_COLOR,arr); now I need to display it throught such routine: drawString(-1.9f, 1.9f, GLUT_BITMAP_HELVETICA_18, somestring); where drawSrting is void drawString(float x, float y,void *font, char *string) { char *c; glRasterPos2f(x, y); for (c=string; *c != '\0'; c++) glutBitmapCharacter(font, *c); } So how to convert my GLfloat array to char* string - to pass it to my func?

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Erm, if I understand correctly, which I might not:


GLfloat arr[3] = {0,0,0};
glGetFloatv(GL_CURRENT_COLOR,arr);

char nString[128];
sprintf(nString, "%f,%f,%f", arr[0],arr[1],arr[2]);

//***or***

CString nString;
nString.Format("%f,%f,%f", arr[0],arr[1],arr[2]);

//Then pass nString.GetString() into your text drawing function...


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Hm, what can be easier?
Genius, i'm to tired to think by myself 8)

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