Sign in to follow this  

Particles that destroy a texture

Recommended Posts

I'm working on this effect that takes a word (like Water) and then you bring particles in to form the texture and then you destroy the texture with particles that eventually fade out. I have the means of doing this except I'm not exactally sure how you would know where to set the particles. Do you do a pixel color check and just fill the pixels in with particles somehow? In case you don't understand I have a pretty good example of it on this webpage( Just download "The Foundry" demo and source (written in Delphi but I'm doing mine in C++). The intro of this demo shows exactally the effect I'm trying to achieve.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this