What's the simplest way to create a window in CPP from scratch? (Console delete?)

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26 comments, last by TDragon 18 years, 9 months ago
Just need an example, I can't find any one the net. [Edited by - orcfan32 on July 18, 2005 9:29:39 AM]
The best thing to do is just choose whatever you think you'd prefer, and go for it. -Promit
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On what platform? Windows?
Of course, Windows(XP). Isn't C++ a Windows language?
The best thing to do is just choose whatever you think you'd prefer, and go for it. -Promit
http://www.bluesfear.com/tutorials/C%2B%2Bwindow_p1.php

Try google.com next time. Its power are godlike.

C++ is a Computer Programming language that is compatible with a ton of things... Refer to the google master for more information.
Best way would be found right here at http://www.gamedev.net/reference/articles/article1076.asp.

As an aside, C++ is not a Windows language. It can be used on any platform that possess a C++ compiler, which means it works on much more than Windows. :)
It seems that that was what I was trying....
The best thing to do is just choose whatever you think you'd prefer, and go for it. -Promit
Quote:Original post by orcfan32
It seems that that was what I was trying....


.... 'that'..... You mean google? Its tough stuff, I understand, but when you can create some good searching analogies, you'll become a master at the googling.

Its in you, you've just got to dig deep inside yourself. ;]
☼_☼ Ok, now, how dould you draw text inside of the window?
The best thing to do is just choose whatever you think you'd prefer, and go for it. -Promit
I'm not sure what kind of window you have right now, but if you just need some text in a nice looking window on the screen, use this:
MessageBox("Text");
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Well, what I was doing was functions that create a window for you! :) Problem is, it says:

C:/CPP/Main.cpp: In function `int main()':
C:/CPP/Main.cpp:8: error: `CreateWND' undeclared (first use this function)
C:/CPP/Main.cpp:8: error: (Each undeclared identifier is reported only once for
each function it appears in.)


Here's the code for Main.cpp:
#include <iostream>#include "Functions.h"#include "Functions.cpp"using namespace std;int WinMain(){    CreateWND("TEST", 500, 500);}


Functions.h:
int CreateWND(string Title, int Width, int Height)


And Functions.cpp:
#include <iostream>#include <string>using namespace std;int CreateWND(string Title, int Width, int Height){/*  Declare Windows procedure  */LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);/*  Make the class name into a global variable  */char szClassName[ ] = "WindowsApp";int WINAPI WinMain (HINSTANCE hThisInstance,                    HINSTANCE hPrevInstance,                    LPSTR lpszArgument,                    int nFunsterStil){    HWND hwnd;               /* This is the handle for our window */    MSG messages;            /* Here messages to the application are saved */    WNDCLASSEX wincl;        /* Data structure for the windowclass */    /* The Window structure */    wincl.hInstance = hThisInstance;    wincl.lpszClassName = szClassName;    wincl.lpfnWndProc = WindowProcedure;      /* This function is called by windows */    wincl.style = CS_DBLCLKS;                 /* Catch double-clicks */    wincl.cbSize = sizeof (WNDCLASSEX);    /* Use default icon and mouse-pointer */    wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);    wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);    wincl.hCursor = LoadCursor (NULL, IDC_ARROW);    wincl.lpszMenuName = NULL;                 /* No menu */    wincl.cbClsExtra = 0;                      /* No extra bytes after the window class */    wincl.cbWndExtra = 0;                      /* structure or the window instance */    /* Use Windows's default color as the background of the window */    wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;    /* Register the window class, and if it fails quit the program */    if (!RegisterClassEx (&wincl))        return 0;    /* The class is registered, let's create the program*/    hwnd = CreateWindowEx (           0,                   /* Extended possibilites for variation */           szClassName,         /* Classname */           Title,       /* Title Text */           WS_OVERLAPPEDWINDOW, /* default window */           CW_USEDEFAULT,       /* Windows decides the position */           CW_USEDEFAULT,       /* where the window ends up on the screen */           Width,                 /* The programs width */           Height,                 /* and height in pixels */           HWND_DESKTOP,        /* The window is a child-window to desktop */           NULL,                /* No menu */           hThisInstance,       /* Program Instance handler */           NULL                 /* No Window Creation data */           );    /* Make the window visible on the screen */    ShowWindow (hwnd, nFunsterStil);    /* Run the message loop. It will run until GetMessage() returns 0 */    while (GetMessage (&messages, NULL, 0, 0))    {        /* Translate virtual-key messages into character messages */        TranslateMessage(&messages);        /* Send message to WindowProcedure */        DispatchMessage(&messages);    }    /* The program return-value is 0 - The value that PostQuitMessage() gave */    return messages.wParam;}/*  This function is called by the Windows function DispatchMessage()  */LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam){    switch (message)                  /* handle the messages */    {        case WM_DESTROY:            PostQuitMessage (0);       /* send a WM_QUIT to the message queue */            break;        default:                      /* for messages that we don't deal with */            return DefWindowProc (hwnd, message, wParam, lParam);    }    return 0;}}


[Edited by - orcfan32 on July 17, 2005 2:28:28 PM]
The best thing to do is just choose whatever you think you'd prefer, and go for it. -Promit

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