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relpats_eht

OpenIL to generate textures

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I was wondering if anyone would show me a good way to load OGL textures via OpenIL. I think all you have to do is set ilutRenderer to ILUT_OPENGL and the you can use ilutGLLoadImage(char* filename); to load the textrue and get the pointer to it, but im not sure, and dont think it is correct. so any help would be appreciated.

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disregard the above, I have figured it out.

however, my program now crashes upon exit (from what my tests can tell, on or after the main's return statement) so i wonder if anyone could tell me why that is occuring.

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