All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
31
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
Update texture using lockrect in C#?
Graphics and GPU Programming
Programming
Started by
CLoudius
July 18, 2005 02:41 AM
-1
comments, last by
CLoudius
18 years, 9 months ago
CLoudius
126
Author
July 18, 2005 02:41 AM
I read in some google messages that the fastest way to update a texture is to use lockrect in C++. But is there maybe an example in C#? And is this really the fastest way. Greetz Cloudius
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
Do your part to stop global warming and climate change
GDNet Lounge
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
Understanding the wavy-like shape in alpha-testing magnification for text rendering
Graphics and GPU Programming
Advertisement
Recommended Tutorials
Oops... Are Your Unity Sprites Too Tight?
Graphics and GPU Programming
Start to Finish: Publishing a Commercial iPhone Game
Production and Management
Simple Game Scripting Part 2: Making Your Scripts DO Something
General and Gameplay Programming
Advanced raycasting techniques
Graphics and GPU Programming
Non-Linear Story Lines
Writing for Games
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top