Tri Strips and normals
Ok, im trying to determine if I should turn my meshes into triangle strips. I currently have everything rendered by triangles not strips so it I have normals for each vertex for each face. I am not sure if the normals would be different for vertices sharing the same face, but im pretty sure it is a possibility. While I probably do not need that increased detail at that cost. Also say i do decide to stripify my faces how to a make the corrosponding normal and texture verts? I assume I have to "stripify" them also by putting the corrosponding normals at the same indicies into the array as the vertex and such. Just making sure I cover the bases before I code this. Also are there any programs out there that will create strips for me? thanks
Also, what size would be a good size limit for a strip, should I have a limit, or make the strip as long as possible?
-THACO
NVTriStrip will make strips for you.
In general, the way I do things is to consider a vertex that has different normals or texture coordinate sets to be more than one vertex (i.e. if a vertex is shared by three faces that have different normals and the edges are sharp, treat it as three vertices).
In general, the way I do things is to consider a vertex that has different normals or texture coordinate sets to be more than one vertex (i.e. if a vertex is shared by three faces that have different normals and the edges are sharp, treat it as three vertices).
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