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TIMPAN

Need help ... picking first game ...

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Hello ... I am having some trubble deciding what kind of game( C++ ) to make as my first, would you guys help me ? My Xp - All the tutorials on C++ ( www.Gametutorials.com ) up to Stacks and linked lists <- I get them pretty good, but not fluently :-) so to speak. - Made som basic text games ... like Win32 Console Projects with text... ahh lemme give you a demo* /Game start/ - Your standard DOS like window - /Game start/ Choose your character ! Theif / crappy story / + no fights, just walking around using coord variables ... You get it ?? Pretty ... lame heh - Can setup SDL in VS2003

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Pong.

Real time control, coordinate based collision detection, basic physics, little rubber balls. It's got it all.

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Quote:
Original post by Lacutis
Pong.

Real time control, coordinate based collision detection, basic physics, little rubber balls. It's got it all.

agreed.

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Quote:
Original post by Lacutis
Pong.


Seconded. I'm working a on Pong clone right now with allegro. I've been working on it for quite awhile now, and it's actually been "fun" working on it.

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Well ... I have tried to setup Allegro but it just CRASHES ...
So SDL ... will it do ?

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Quote:
Original post by TIMPAN
Well ... I have tried to setup Allegro but it just CRASHES ...
So SDL ... will it do ?


oh, definitely. Pong is so simple, I'm finding it hard to imagine an API that CANNOT be used to make pong.

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Sorry for the dubble post but ... I had to awnser ... no I am not studding SDL.
I just want to learn to program C++.

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