Need help ... picking first game ...
Hello ...
I am having some trubble deciding what kind of game( C++ ) to make as my first, would you guys help me ?
My Xp
- All the tutorials on C++ ( www.Gametutorials.com ) up to Stacks and linked lists <- I get them pretty good, but not fluently :-) so to speak.
- Made som basic text games ... like Win32 Console Projects with text... ahh lemme give you a demo*
/Game start/ - Your standard DOS like window - /Game start/
Choose your character !
Theif
/ crappy story / + no fights, just walking around using coord variables ...
You get it ?? Pretty ... lame heh
- Can setup SDL in VS2003
Pong.
Real time control, coordinate based collision detection, basic physics, little rubber balls. It's got it all.
Real time control, coordinate based collision detection, basic physics, little rubber balls. It's got it all.
Quote:Original post by Lacutis
Pong.
Real time control, coordinate based collision detection, basic physics, little rubber balls. It's got it all.
agreed.
Quote:Original post by Lacutis
Pong.
Seconded. I'm working a on Pong clone right now with allegro. I've been working on it for quite awhile now, and it's actually been "fun" working on it.
Quote:Original post by TIMPAN
So ... should I do that in like ... umm with the SDL lib ?
sure, if that's what you're studying.
Quote:Original post by TIMPAN
Well ... I have tried to setup Allegro but it just CRASHES ...
So SDL ... will it do ?
oh, definitely. Pong is so simple, I'm finding it hard to imagine an API that CANNOT be used to make pong.
Sorry for the dubble post but ... I had to awnser ... no I am not studding SDL.
I just want to learn to program C++.
I just want to learn to program C++.
SDL will be perfect. I wouldn't use Allegro if my life depended on it, it's too messy for me. Not only that, it's based on DOS...
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