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xsirxx

Problem with shutting down?

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I put some new code in for objects and meshs and now my program runs fine in debug. But when I run retail she bombs on me? Any ideas? I thought ok, lets put the closing code in anyways and found that its bombing in debug on this exit:
localMesh::~localMesh( void )
{
	if(pd3dDevice != NULL)
	{
		pd3dDevice->SetStreamSource (0, NULL, 0, 0);
	}
	if(IndexBuffer != NULL)
	{
		IndexBuffer->Release();
		IndexBuffer = NULL;
	}
	if(VertexBuffer != NULL)
	{
		VertexBuffer->Release();
		VertexBuffer = NULL;
	}	
	VertexList.clear();
	TriangleList.clear();
	return;
}


It bombs on IndexBuffer->Release(); and VertexBuffer->Release();

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Could they be non-null and still be invalid? For example, did you set them to another object somewhere, or were they already destroyed and not set to null?

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Well thats the only place i release them, and they are also set to NULL there. Other than that, I have a vector list I store all my meshs in... A mesh consists of numerous things, but two things are the VertexBuffer and IndexBuffer..?


On a vector list, it holds a copy of the mesh right, not the actual mesh that goes out of scope?

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Well I found where the problem is. It is because I store the meshs in a std::vector. Remember each mesh contains an index buffer and a vertex buffer. How can I still use std::vector with an index buffer and vertex buffer? Thanks.

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