Moving a character around in a console?
I am wanting to try and make a text based RPG game but am stuck on how i could move a character around the screen in a console. Is this possible to do? if it is can someone pleas explain how i could achive this, i have made text move before and made a number counter were it kept on re-writing text but i am finding text based games tricky to make moving characters.
Hi,
MSDN has an article Reading and Writing Blocks of Characters and Attributes that might be of help.
MSDN has an article Reading and Writing Blocks of Characters and Attributes that might be of help.
Dam can't get it to work, i compile it using the -tW command in borland but it isn't creating the win32 executible.
If you are going to do so in a Console, then you will first need to specify the object to be drawn beforehand.
A 3x3 array is used in this case. Now, you want to draw that object.
that should draw an object at 0x, 0y. Now, lets say we need to specify the location.
NOTE: I didnt test this code out yet, so you might have to make some changes.
typedef char OBJECT[3][3];OBJECT square = { {'|', '-', '|'}, {'|', ' ', '|'}, {'|', '-', '|'}};
A 3x3 array is used in this case. Now, you want to draw that object.
#define DISPLAY(t) std::cout << tVOID DrawObject(OBJECT obj){ HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE); COORD crd = {0, 0}; SetConsoleCursorPosition(out, crd); DISPLAY(obj[0][0]); DISPLAY(obj[0][1]); DISPLAY(obj[0][2]); DISPLAY("\n"); DISPLAY(obj[1][0]); DISPLAY(obj[1][1]); DISPLAY(obj[1][2]); DISPLAY("\n"); DISPLAY(obj[2][0]); DISPLAY(obj[2][1]); DISPLAY(obj[2][2]); DISPLAY("\n"); }
that should draw an object at 0x, 0y. Now, lets say we need to specify the location.
#include <iostream>#include <conio.h>#include <windows.h>#define DISPLAY(t) std::cout << tVOID DrawObject(OBJECT obj, short x, short y){ HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE); COORD crd = {x, y}; SetConsoleCursorPosition(out, crd); DISPLAY(obj[0][0]); DISPLAY(obj[0][1]); DISPLAY(obj[0][2]); DISPLAY("\n"); COORD crd = {x, y+1}; SetConsoleCursorPosition(out, crd); DISPLAY(obj[1][0]); DISPLAY(obj[1][1]); DISPLAY(obj[1][2]); DISPLAY("\n"); COORD crd = {x, y+2}; SetConsoleCursorPosition(out, crd); DISPLAY(obj[2][0]); DISPLAY(obj[2][1]); DISPLAY(obj[2][2]); DISPLAY("\n"); }
NOTE: I didnt test this code out yet, so you might have to make some changes.
I am not well up on windows programming yet so don't know what some of them windows functions do but some look easy and some i can just get how they work. Thanks.
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