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Shingtime

im so frustrated

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im trying to fing a 3d modeling program. i want to make models and put them into the directX format (.x) i do not want to spend thousands of dollars (or even hundreds) i do not want to pirate. blender is not an option for ive been trying to use it for the past 3 months - and while ive certainly learned how to model in it - it has failed me every step of the way in my attempt to get things correctly in the .x format. any suggestions? i would also like to know, in general what programs people use, and what file formats they put their models in when they make games with them - and how they go about doing that. all i want to do is make game content. :-(

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In the second blender article the author provided a link for a correct .x file exporter didn’t that help.

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AS mentioned look at Milkshape. Also blender seems very capable. I wouldn't give up on it. There's no doubt it can export to .x file. Just tackle the problem and get it sorted out.

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Wings3D is absolutely the best free 3d modeler and its got a .X exporter. Easy, free and a bunch of great tutorials. I learned in wings3D, it took me two days to get the hang of it. Compared to my 2 months on blender I was estatic. Good luck!

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thanks for the replies.

as for blender. i use that .xporter and here are hte things im currently dealing with in blender: when i view my model in the directX model viewer it is a left/right mirror of what it is in blender. (this also messes up UVs) - i believe this has to do with the left/right coordinate system. anyone know anything about this? also, seemingly random faces end up being backwards (when i view in the model viewer). this probably has to do wth how im modeling, but theres no way to see if a face is backwards in blender.

ive tried milkshape, i may try it again. ill prob try that wings3d first tho.

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Maya has a free edition for non commercial use, or perhaps for educational purposes only.It is available from their site.

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Quote:
Original post by slowpid
Wings3D is absolutely the best free 3d modeler and its got a .X exporter. Easy, free and a bunch of great tutorials. I learned in wings3D, it took me two days to get the hang of it. Compared to my 2 months on blender I was estatic. Good luck!


the wings3d i just downloaded doesnt have an .x exporter. is it a seperate plugin? where did you get yours?

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whoops. Sorry that is my fault. I was working with the directX format but eventually found a way to use the files that were .3ds instead and I got the two mixed up in my head.

Anyways, to convert to .X export your wings file as .3ds or .obj and then use this: http://www.tb-software.com/download.html

That should be correct as the program is a free converter. If nothing else export to a useable milkshape file and use its built in .x exporter (or maybe you already tried this?)

Again, truly sorry about the mix-up.

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cool, hopefully with those two options i can get it to work. im at work right now and cant try till i get home.

assuming im able to get a model to .x, where in that process would i apply uv textures (and possibly animations)? can i add these in wings and will they survive thru all the exporting/converting?

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