Quote:Original post by Tsixm Dude, Direct3D is a renderer, along with OpenGL. Basically what your saying is you may not use any library that advertises itself as 3D, which is completely unfair to us that don't program in 2D. Before you make assumptions, look at the Ogre source. It's basically just a thin abstraction of OpenGL and DirectX.
So next time, think before you become an ass-umer.
I don't know, I only have a degree in computer science in which I concentrated on graphics, but I always thought there was a distinct difference between a 3D Graphics API and a full featured Graphics Engine.
A warm applause to all our contestants. Stay tuned for the distribution of prizes.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
Ok, so I think it is apropriate to say that the respective winners should get in touch with the Contest Sponsors:
MarkR: 1 year of GDNet+/Amazon Prize (donated by Prozak) Stro: 1 year of GDNet+ (donated by Fruny) DukeAtreides: 1 month of GDNet+ (donated by capn_midnight)
Next time instead of having a panel of judges, you should just ask me. After all, my judging was almost exactly the same as the final results (Endurion scored a little better than bitplane after Prozak based bitplane with the lowest possible score..)
So, uh, yeah. Give me a call for the next one [wink]
Every time I move to the right and stop, the balance never levels out. I have to move to the left to balance it out, and I end up at the same spot as when I started.
Congratulations to all. I hope this gets run again, I'll definitely participate.
Quote:Original post by Mushu Next time instead of having a panel of judges, you should just ask me. After all, my judging was almost exactly the same as the final results (Endurion scored a little better than bitplane after Prozak based bitplane with the lowest possible score..)
Even a broken clock tells the right time twice a day... =)
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