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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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capn_midnight

3H-GDC m.II **** The results are in ****

150 posts in this topic

Quote:
Original post by Samith
I can still....retype it into my project though, can't I? Otherwise I won't have any way to put text on the screen.


We still don't even know if SDL_TTF/Image are allowed.
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Quote:
[Deranged] capn_midnight: You haven't yet replied in the 3H-GDC m.II, so, SDL is allowed, are SDL_TTF(font) and SDL_IMAGE(other image formats besides bmp) allowed?
... ...
<capn_midnight> are they standard, open libs?
[Deranged] yes
...
<capn_midnight> Deranged, yes


Well at least we can use them.
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Quote:
Original post by Samith
I can still....retype it into my project though, can't I? Otherwise I won't have any way to put text on the screen.


yes, you can retype it into the project, though I will have no way of knowing if you copy and paste, just be on your honor.

We're currently on irc.afternet.org in #gamedev
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One hour till it begins. We should have a thread for submissions ONLY.
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Quote:
Original post by capn_midnight
Submissions will be excepted up to 15 minutes after 6pm EST, at capn.midnight@gmail.com


Do we have to include the source code or only the executable ?
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Original post by MonkeyInBlack
Quote:
Original post by capn_midnight
Submissions will be excepted up to 15 minutes after 6pm EST, at capn.midnight@gmail.com


Do we have to include the source code or only the executable ?

you don't have to include source code. The executable is required, and it should run out-of-the-box (OR ELSE!!!). Since the submissions will be available after the contest, the source code is encouraged.
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With the recent GTA scandal (of course, when is there NOT a scandal over some game) we all know that video games influence children (and parents have no control over their children). In this light, the theme is Fire. Gameplay should involve fire in some way, so as to turn all the good children of the world into raving, lunatic pyromaniacs.

Interpret "fire" in anyway you wish.

Completely "unrelated" ;)... Donald Trump is a cool dude.
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Quote:
Original post by AsOne
So we are starting this in 15 minutes?
EDIT: 10 minutes ...


yes
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That's good I thought I only had one hour left ... wait ...
EDIT: Crap!
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15 minutes for submissions to get in. I don't care where you put it, how you store it, you have to email me a link to it or attach it to your email. For compression software I have winrar installed.
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