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capn_midnight

3H-GDC m.II **** The results are in ****

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Crap I lose, I forgot to send the allegro DLL.
EDIT: Hey Capn I sent an email but it falied to send ... Have you got an email from somone you don't know (email address is my real name) ... also in that email I used an old screen name. I'm dumb, oh well my game was crap anyways.

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My entry is a web-game written in javascript. It works on Mozilla and IE.

Unfortunately you have to make your browser window at least 1024 pixels wide, otherwise you'll be in trouble.

Forest Fire Fighter

Credits: all graphics and code are original, except for the background image which is from Mayang textures

Mark

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Yeah, I just got an email saying my email to capn.midnight@gmail.com couldn't get though. I sent it at 11:07 and just got the response. If anyone emailed theirs just before 11:15 you'd better host it somewhere by capn probably won't be getting the mail.

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To send an email with an attachment to a GMail user you have to rename the file and change the extension (I changed mine to .xyz). Don't forget to tell him what the original extension was.

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I have two broken submissions so far:

* "Jump or Burn" - Can't open the RAR file. Provide a ZIP, please.
* "Pirate Burninator" - I don't have the DX SDK (and thus no d3dx9_26.dll), only the retail DX9.0c, as I mentioned in my earlier post.

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Here's how I would order it all:

1) Endurion
2) MarkR
3) Hippo
4) stro
5) DukeAtreides076
6) bitplane
7) Mike25025
8) Zefrieg

Fwiw, I'd LOVE to see those top 4 be more fleshed out. They were really fun and with more time they would be really excellent

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Quote:
Original post by ProzakZefrieg just seems too fast... what is supposed to be happening?

:O
Yeah, that happened on my machine too. Someone else told me whats happening. There are blocks falling from the top of the screen. You have to get to the other side of the wire without being hit by the blocks and falling into the fire, or something along those lines

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OH NOES! Are you getting createdevice failed when it tries to init directx?
I uncommented the menu lines and recompiled - try replacing the game exe with this one and launching in ogl mode instead.

http://members.gamedev.net/bitplane/jumporburnogl.zip

The plan was to have that menu in there in the first place, but I forgot about it in the panic.

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Quote:
Original post by stro
Quote:
Original post by MonkeyInBlack
Just wish it had more levels to play.

Hehe, me too [smile]. Thanks anyway.


Yeah! With more levels it would totally have been my favorite entry! Nice work!

/MindWipe

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Quote:
Original post by bitplane
OH NOES! Are you getting createdevice failed when it tries to init directx?
I uncommented the menu lines and recompiled - try replacing the game exe with this one and launching in ogl mode instead.

http://members.gamedev.net/bitplane/jumporburnogl.zip

The plan was to have that menu in there in the first place, but I forgot about it in the panic.


I'm trying this at the work computer, which is not very game friendly, so no wonder some things won't work right off the box. I'll try it at home tonight, in 4 hours, and if I experience any crashes I'll post here.

I'm very happy with what I've seen so far, great gameplay on some entries [wink]

Edit: I'm home. Zefrieg's entry still is too fast to judge, and I still can't run Jump or Burn (that makes for 2 computers I wasn't able to run it in):


[Edited by - Prozak on July 25, 2005 1:47:03 PM]

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Quote:
Original post by Prozak
Still haven't been able to run bitplane's entry, and Zefrieg just seems too fast... what is supposed to be happening?

:O


The animations are the only thing that run fast. I just did that to make it look funny (aka I didn't have time). The idea is to balance yourself on the tight rope while dodging rocks. Use the left and right arrow keys to move in the respective direction. Use up and down to alter the balance. The circles on the side of the person represent the player's balance. Unfortunately, I did not have the time to implement the scoring and the winning condition, or to restart the game even. Oh well.

I was not aware of this competition until a short time before it started which means that I was at a huge disadvantage to those who had base code accepted for use. I understand that the use of the base code is within the rules, but plenty of people have pointed out some problems with them.

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Meh, I didn't use the code base. I made a point of doing absolutely everything within the 3 hours.

Anyway, your game runs much too fast on my machine too. The animations are humourously fast like you intended but the rocks move so fast you actually can't make out anything except a slight blur at the top of the screen. Its odd, because it works on other some machines but not others.

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