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ut model format

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Is this format documented at all? I cant find anything about it. However it would be realy cool to use some pre-made models, because the quake 3 style ones are looking rather aged. Perhaps md5 is better, can anyone tell me how long it takes to code a renderer for those (I assume you need some kind of inverse kinematics as well ). Thanks R

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If you can code a MD3 viewer then you're probably more than competent enough to code an MD5 viewer. MD5 files are plain text, so all that's really required is a decent parser, and although the animation is skeleton-based, it doesn't require any IK to get the animations to play.

Documentation Here

As for the UT formats, Epic seems to be less-than-open about their engines, so you will be hard pressed to find information about it. It's out there, though.

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