SDL vs openGL

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2 comments, last by James Trotter 18 years, 9 months ago
What are the history and major differences between these two, and which one is the best and most powerful? for those who have used both, thus would give a less biased answer.
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You are aware that you cant do 3D with SDL (unless you are using OpenGL ;))
if you are planning a 2D game, and you dont care about blending/rotating, just choose SDL, much easier, but again, you cant rotate/blend (easily).
SDL is more of a game wrapper then graphics library (like OpenGL) with OpenGL you can only do graphics, with SDL you can handle keys, create windows etc.
How appropriate, you fight like a cow!
oh right thanx. I understand.
It doesn't make sense to compare OpenGL and SDL in that way. They are two entirely different things.

However, you can use the two together by having SDL set up a rendering context for you, and then do the graphics rendering with OpenGL. There should be information about this in the SDL documentation. Otherwise, you can look at this tutorial, for instance.

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