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SDL vs openGL

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You are aware that you cant do 3D with SDL (unless you are using OpenGL ;))
if you are planning a 2D game, and you dont care about blending/rotating, just choose SDL, much easier, but again, you cant rotate/blend (easily).
SDL is more of a game wrapper then graphics library (like OpenGL) with OpenGL you can only do graphics, with SDL you can handle keys, create windows etc.

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It doesn't make sense to compare OpenGL and SDL in that way. They are two entirely different things.

However, you can use the two together by having SDL set up a rendering context for you, and then do the graphics rendering with OpenGL. There should be information about this in the SDL documentation. Otherwise, you can look at this tutorial, for instance.

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