D3DFORMAT Format
Hi
I want to draw my picture with 24bit pixels and chose to use D3DFMT_R8G8B8 when I create my texture, but my drawings are only in half of my texture.
If I use D3DFMT_R5G6B5 it works fine.
My backbuffer format is D3DFMT_D24X8 (had D3DFMT_D16, but changed it if that was the reason)
I create a window size 512*512 pixels.
Anyone knows whats wrong?
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