Sign in to follow this  

about moving

This topic is 4528 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

- If you're using ID3DXSprite, call ID3DXSprite::SetTransform with a translation matrix.

- If you're using orthogonal projection, call IDirect3DDevice9::SetTransform, -passing it D3DTS_WORLD and a transformation matrix.

- If you're using transformed and lit vertices (rhw), you need to change the x and y coordinates of the vertices yourself.

Share this post


Link to post
Share on other sites

This topic is 4528 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this