Advertisement Jump to content
Sign in to follow this  
amak

Best way to find portals between cells

This topic is 4935 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi. To calculate a portal i check the intersection of the bounding boxes of the cells. So if there is n cells the check is n^2. I converted a Quake2 map in a bsp tree but the map have many cells (bsp leaf nodes). About ~ 3800 so 3800^2 is a very large number. Is there a way where i can check it fast? What is the best way to check if a portal is transparent i.e. there's no polygon in the middle like a wall. I'm using a lot of line visibility. Thanks in advance.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!