[java] java 3d tutorials wanted!!!

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13 comments, last by redmilamber 18 years, 8 months ago
I tried using Java3D but it can get slow (<30 frames/sec) and you don't get much rendering control. OpenGL bindings make it much easier to switch to 3D because like 2D graphics since you do rendering calls manually. I'm still in the transition from 2D to 3D and LWJGL (and all the openGL tutorials everywhere) is making it a little easier (through still challenging). Check out NeHe's site which has openGL tutorials, which including modifications to fit in other languages (LWJGL,etc.).
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Chris



I don't know much about Java 3d but maybe this link will be useful to you:

http://fivedots.coe.psu.ac.th/~ad/jg/

contains pdf draft versions of Killer Game Programming in Java.
You should definitely go with an OpenGL binding to do 3D stuff in Java. I have been experimenting with JOGL. Google for "Jake2" and you will find Quake2 written entirely in Java with JOGL. It even uses the original game files. Pretty neat actually, and you wouldn't even know the difference.
(since it now works ;))

side-by-side comparison charts for...

Java OGL bindings:

http://javagamesfactory.org/views/view-library-category-features?category=3D%20Renderers

Java 3D engines:

http://javagamesfactory.org/views/view-library-category-features?category=Graphics%20Engines

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