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orcfan32

[4E4] - Looking for Team?

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Hey all, I want to enter for some experience in C++ with a team. I have steady knowledge of the basics of C++, but I want to learn more. I'm good with making backgrounds and stuff in my nice photo editing program - Adobe Photoshop CS. Can make terrain easily. Also, I'm pretty good at modeling static (non-moving) models. My animation skills aren't the best. First poster to ask for me gets me. [Edited by - orcfan32 on July 20, 2005 4:36:18 PM]

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Sorry, haven't checked back here in a while. Let me get some stuff ready...

BTW, how do you display images on the forum? [ img ] and [ /img ] ?

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I will be able to provide GAME RESOURCES as my C++ skills are lacking the more advanced stuff. I can get you real-looking pictures of terrain, such as dirt and grass, etc. Also and 3ds MAX users read P.S. at bottom.


Here's a house that I made:


Here's a little robot I made. It looks like a Moon Rover so I called it "Rover Bot".


Here's a polygonic man model. None of the objects in these pictures are bones; they are simply pyramids.



P.S. I will get some more on soon enough. I need to figure out how to texture models in 3ds MAX6. If anyone could tell me how then that would be great and I would be able to get a few more on. (In gMAX it's a lot easier to texture..) Also, if anyone has 3ds MAX5, maybe they can tell me how to do it in there. It's probably the same.

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Your models look fine for what they are, but what they are is collections of differently colored 3D primitives.

Anyways, this isn't really a critique thread, so I shan't go much deeper.

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Texturing isn't really the problem, and if you're trying to become a better modeller, you may as well hold off on learning to texture your models. I'd suggest you work on making models that are not just a bunch of primitives.

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By "primitives", I mean the basic 3d objects such as cylinders and pyramids, not vertices and polygons. Do you really think something like this is made out of cylinders and pyramids?

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Quote:
Original post by Sneftel
By "primitives", I mean the basic 3d objects such as cylinders and pyramids, not vertices and polygons. Do you really think something like this is made out of cylinders and pyramids?


Nice......must..find..tutorials.... .. ..need.. LINKS!!

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Quote:
Original post by orcfan32
Quote:
Original post by Sneftel
By "primitives", I mean the basic 3d objects such as cylinders and pyramids, not vertices and polygons. Do you really think something like this is made out of cylinders and pyramids?


Nice......must..find..tutorials.... .. ..need.. LINKS!!

Start here, that buddha is a 3D scan.


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