[.net] MDX App Build Problems (exe vs in-ide)
Hi,
I am developing a game and it is coming close to the point where I will distribute it for testing. There is a major problem that I just have not had the time to focus on yet. When I build the game through the IDE with both Debug and Release mode the images (drawn via Direct3D Sprites) show. When I run the exe via Windows Explorer, again both Debug and Release, the images (sprites) do not show. However the SDK GUI does always appear, no matter which version I run.
So, does anyone understand what could be happening, or perhaps maybe it is something I did...? Anyone have any ideas...?
If you want to take a look at the code...
You can download it here.
The game is built in C#, VS.net 2003 and MDX9 June SDK Release, although the same problem has occured since when I started (several releases ago).
Thanks for the help!
Have you checked to make sure it is looking in the right place for the image files? I think it would throw an exception if that was a problem, but just to check.
hrm, I guess no one knows...
Ok, I found something else out, I tried running it through Beta 2 of vs2005 and it doesn't work. This is on a clean install of XP, SP2, Dx9 June and VS2005 Beta 2 Team Suite... This is really starting to get frustrating...
[Edited by - Krisc on July 21, 2005 12:55:36 AM]
Ok, I found something else out, I tried running it through Beta 2 of vs2005 and it doesn't work. This is on a clean install of XP, SP2, Dx9 June and VS2005 Beta 2 Team Suite... This is really starting to get frustrating...
[Edited by - Krisc on July 21, 2005 12:55:36 AM]
We had very similar problems some time ago. I would highly recommend copying the MDX dlls to the output folder (I believe that is a property you can set for a referenced dll). You should distribute the dlls with the app.
We struggled for quite a while trying to figure out why our app was having problems. Don't know if it will help, but it's worth a shot...
We struggled for quite a while trying to figure out why our app was having problems. Don't know if it will help, but it's worth a shot...
Do you mean to move the actual DirectX DLL's into the working folder and reference them from there...?
I found the setting, but it didn't change anything. :(
The bitmap shows for a split second but then dissappears.
[Edited by - Krisc on July 21, 2005 8:56:31 PM]
The bitmap shows for a split second but then dissappears.
[Edited by - Krisc on July 21, 2005 8:56:31 PM]
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