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break_r

Your tips on increasing performance of vertex buffers

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Hi all, I guess everyone eventually comes to the point where they *start* thinking about performance and *stop* using a static vertex buffer for every single object in game. Thoughts on your approach? Where to start? Dynamic vertex buffers? Simple sample code? Links to good articles? I'll be doing a search for resources, but it doesn't hurt to make a quick post =) Thank u!

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There's one:

http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/ProgrammingGuide/ProgrammingTips/performanceoptimizations.asp

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Thanks for the link, lots of great tips there.

I would *highly* recommend you go to your local bookstore and check out 3D Game Engine Programming by Stephan Zerbst and Oliver Duval ( http://stefan.zfx.info/3dgep.html ) . The topic of both static and dynamic vertex buffers is very thoroughly covered IMHO.

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