problem with Max 7 and exporting .X files with .FX shaders
I use 3ds Max 7 SP1 to export my models into .x but there is no information about the .fx files I was using.
Is there any way to get the .fx materials into the .x?
I know for a fact that Maya can do this... I'de be suprised if 3ds max couldn't.
thx,
V.
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