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AdamGL

beginner question

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To make an isometric world, I need to draw set up my view so it is on an angle and looks isometric. Then using OpenGL I push/pop and reset the coordinates and draw my terrain, flat ground tiles and wall tiles. Then I pop the matrix and I revert to the angled view. Is that how I do it? Note: This is in OpenGL.

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How are you planning to represent your map data in memory? Knowing this is key if were going to give you advice.

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Probably tile by tile so I'll have a 2 dimensional array for ground, 2 dimensional array for walls etc... Or is that bad?

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Hmm, il pm you a some stuff on this, iv been working on a project and might have a few ideas for you.

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