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zero_t98

car racing

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Hi, Gurus: I am planning to develop a mini game which will look like Need of speed. Basically, I am good at 3D math, kinematics/dynamics, collision detection. I have access to 3DS max. I am wondering how I should build the roads? which tools to use? thanks very much,

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I also made an (unfinished) race game. The most difficult part was to align the ends of the tracks parts when the track is curved. You could consider writing a dedicated track editor for your game. But this costs a lot of effort of course.

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You could get away with modeling the entire track in max, as long as you put it in a good data structure to speed up collision detection. It's probably not the best solution, but it's relatively simple.

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I agree with the above poster...

put it in an indexed list, where you could access the various parts easily...


remember, you don't have to have a high poly mesh for the track, just use some noise to do the fine bumping... :)

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