anybody undecided on what graphics lib to use? [secondary contest]
As a bonus incentive, if any of the top 5 projects use hxRender, I will give them 20 dollars, if that is OK with the powers that be.
This also requires that you provide source with your game to prove that you actualy used it.
This also requires that you provide source with your game to prove that you actualy used it.
I don't plan on doing graphics code until later in my project, but I'll definitely take a look into anything easy to use.
$20 eh? =)
I'm using GLFW, would it be alright if I stripped the SDL portions and used the rest for my game?
I'm using GLFW, would it be alright if I stripped the SDL portions and used the rest for my game?
Quote:Original post by kyc
$20 eh? =)
I'm using GLFW, would it be alright if I stripped the SDL portions and used the rest for my game?
I'm working on a GLFW context as we speak.
I'm actually already using hxRender for my entry. It's the older 0.7 versio, though. I'm using it with custom initialization code (without SDL). I really like it because you get full HW acceleration, it's extremely lightweight, and you can statically link it. I'd show some screenshots, but there's very little worth showing at the moment (title screen and skeletal editor).
hey, if you find that the old version meets your needs, then more power to you. Chances are that most games won't hit the 256 sprite limmit, but I disabled that cap just the same in the new version.
If you make 2.0 usable without SDL, I'll probably use it for new projects. Besides time (I have everything working with the old lib), the other reason for not switching is that I'm trying to make my entire game fit onto floppy. The SDL library by itself takes too much space for that.
BTW, does the $20 also apply for older versions? (Not that I expect my game to end anywhere that higher, judging from what I've seen from other projects -_-)
BTW, does the $20 also apply for older versions? (Not that I expect my game to end anywhere that higher, judging from what I've seen from other projects -_-)
hxRender 0.7 is still a viable option. I am going through setting up GLFW and I still have to learn how it works before I can write the port though.
Yeah, $20 for hxRender 0.7
Here is the deal, I am changing things a little bit. If no entries using hxRender make it into the top 5, I will still pay $20 for the top 3 entries using hxRender. Not sure how the payment is going to work, especialy if you live outside the US, but there is probably a way to do it.
Yeah, $20 for hxRender 0.7
Here is the deal, I am changing things a little bit. If no entries using hxRender make it into the top 5, I will still pay $20 for the top 3 entries using hxRender. Not sure how the payment is going to work, especialy if you live outside the US, but there is probably a way to do it.
That's a very interesting way to promote your product, but why are you so keen - do you wish to sell it or just want the kudos of being able to say "846 game projects are currently using my code"?
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