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Talib

Directshow exclusive mode frustration

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The more I work with DirectShow the more I hate it. Basically what I want to do is cutscenes in Direct3D 9 in exclusive (fullscreen) mode. I worked with the tutorial on gamedev.net. In it you create a child window to render the video in. Which is fine and cool but when I start to render my d3d stuff the video does not want to show again (even if I stop rendering). Now from what I understand is that DirectShow uses DirectDraw for displaying video. I'd rather not have to work with a directdraw interface as I don't know how D3D and DirectDraw would work together. Apparantly you could use VMR9 to do this in D3D9 but then it only works on XP and it looks extremely complicated. Can someone help me find a solution, I tried googling and DirectShow seems to have very little in regards to tutorials. As a last resort I might try another API for cutscenes that works with D3D9.

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Well, it seems my only solution (if I don't want to use VMR9) is to buffer the video playback to a texture and stick that on a textured quad ... seems easy enough .... nooo, it seems the DX sample browser has a sample of this, but it is so complicated and it doesn't even compile (prolly a file or setting missing).

Does any1 have a simple sample or tutorial on how to do this?

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