Jump to content
  • Advertisement
Sign in to follow this  
vidalsasoon

Normal Maps

This topic is 4867 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've been reading up on Normal Maps and it looks like the best thing since sliced bread! Does DX have an easy way to implement this? From what I could tell there is the mesh with a bump map + normal map tga's. How DX uses this, I don't know. I was also wondering how well they mix with pixel shaders. V.

Share this post


Link to post
Share on other sites
Advertisement
One of the best ways is actually through a bump map shader. All you need to supply is a normal map texture and a bump map texture to the shader and let it do its magic! On the directX side, you will need to provide a mesh with correct normals and bi-normals, etc and a light position. The results are quite impressive if everything works out fine (which invariably it doesn't on the first try ;) ).

Share this post


Link to post
Share on other sites
Quote:
Original post by Specchum
One of the best ways is actually through a bump map shader. All you need to supply is a normal map texture and a bump map texture to the shader and let it do its magic! On the directX side, you will need to provide a mesh with correct normals and bi-normals, etc and a light position. The results are quite impressive if everything works out fine (which invariably it doesn't on the first try ;) ).


That's awesome since I just got shaders working with my game :). I'm also glad that the GPU will be handling it.

thx

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!