Jump to content
  • Advertisement
Sign in to follow this  
PhaseSpace

'Standard' C++ Classes for games

This topic is 4870 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am looking for reccomendations for open source C++ classes that are useful in video games. Specifically I would be interested in: 1) Math class, that handles vectors, matricies, scalars, and tensors. (I did find one located here: http://www.netwood.net/~edwin/svmtl/ but I am not sure if there is a better one) 2) Camera class, which would handle all types of camera movement using scalar - vector based functions. I wrote a camera class myself which works ok, but would like a more versitile version. 3) Model loading class (3ds or any other format) Thanks for any advice. PhaseSpace

Share this post


Link to post
Share on other sites
Advertisement
You're looking for "libraries" not "classes". Subtile semantic difference, but this being technical stuff, a pretty important distinction.

Yeah check out the DirectX library or the OpenGL or SDL libraries for graphics

OpenAL is a great library for sound.

As for math & physics I'm sure some can be easily found through google and the use of the word "library"

-me

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!