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PhaseSpace

'Standard' C++ Classes for games

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I am looking for reccomendations for open source C++ classes that are useful in video games. Specifically I would be interested in: 1) Math class, that handles vectors, matricies, scalars, and tensors. (I did find one located here: http://www.netwood.net/~edwin/svmtl/ but I am not sure if there is a better one) 2) Camera class, which would handle all types of camera movement using scalar - vector based functions. I wrote a camera class myself which works ok, but would like a more versitile version. 3) Model loading class (3ds or any other format) Thanks for any advice. PhaseSpace

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You're looking for "libraries" not "classes". Subtile semantic difference, but this being technical stuff, a pretty important distinction.

Yeah check out the DirectX library or the OpenGL or SDL libraries for graphics

OpenAL is a great library for sound.

As for math & physics I'm sure some can be easily found through google and the use of the word "library"

-me

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