Jump to content
  • Advertisement
Sign in to follow this  
vvvaaa

Reading Bitmap Image from the Memory

This topic is 4865 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I noticed that displaying bitmap on the surface is done by loading the bmp file from file. I was wondering, if this could be done through memory.i.e., I pass my bmp as an array into the memory and read it from memort, instead from file as I'm doing now. Can someone point me towards good documentation in this regard or a sample code that does that? Your help is appreaciated. thanks regards

Share this post


Link to post
Share on other sites
Advertisement
Look up loading functions in the D3DX library that end something like FromFileInMemory(), ex: D3DXCreateTextureFromFileInMemory.
You can find these on the MSDN.
Funny thing you should ask, because I am researching it right now.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!