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Coluna

Cal3d library

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Hello; Is anyone out there using it? How do u link it to a ragdoll system like NEWTON lib? And how to make a character look to a target? Is it possible to control some bones, like an external IK system, and blend with an animation? Im thinking in using cal3d due to simplicity (i hope...), because adding animation blending and morph targets its a kind of time consuming task... Thanks!

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I use it's file formats. The exporter and file formats are good. There driver code leaves much to be desired. Also don't model things like that, stitch it togethor and use a single skin.

If you want to use ragdolls you have to link the skeleton bones to your physics engine, and if you want to use Cal3D's code you probably have to modify it to get the bones to your physics code.

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