What's the best API for multiplayer online game programming?

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4 comments, last by Endurion 18 years, 8 months ago
Since MS has dropped support for DirectPlay.
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there is a heap of libraries for network game programming out there.

RakNet, HawkNL, Torque, SDL_net, ReplicaNet, ...

which library "is best" is hard to anwser. RakNet is probably a good start since it is free and it does almost everything you need for a multiplayer game. SDL_net is a nice wrapper of low-level socket stuff but it's up to you to manage a session, design your protocol etc.
Thanks moocho.
pure Winsock is easy enough, if you've got the patience to learn it (and maybe make a bit of framework for yourself)
who can tell me why MS drop DIRECTPLAY?
AFAIK MS want to provide a new networking library outside of DX. DirectPlay will continue to be available in the last version for COM reasons, it'll just won't be updated anymore.

Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

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