What's the best API for multiplayer online game programming?
there is a heap of libraries for network game programming out there.
RakNet, HawkNL, Torque, SDL_net, ReplicaNet, ...
which library "is best" is hard to anwser. RakNet is probably a good start since it is free and it does almost everything you need for a multiplayer game. SDL_net is a nice wrapper of low-level socket stuff but it's up to you to manage a session, design your protocol etc.
RakNet, HawkNL, Torque, SDL_net, ReplicaNet, ...
which library "is best" is hard to anwser. RakNet is probably a good start since it is free and it does almost everything you need for a multiplayer game. SDL_net is a nice wrapper of low-level socket stuff but it's up to you to manage a session, design your protocol etc.
pure Winsock is easy enough, if you've got the patience to learn it (and maybe make a bit of framework for yourself)
AFAIK MS want to provide a new networking library outside of DX. DirectPlay will continue to be available in the last version for COM reasons, it'll just won't be updated anymore.
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