Jump to content
  • Advertisement
Sign in to follow this  
CProgrammer

OpenGL and multiple render targets

This topic is 4862 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is it possible to render to multiple render targets using GLSL? Basically Im looking for the equivalent to Directx's SetRenderTarget(int num, ...). -CProgrammer

Share this post


Link to post
Share on other sites
Advertisement
yes and no [grin]
The extension you'll need is the ARB_draw_buffers extension, you have to enable this extension in the shader via the #extension directive.

The catch is, this currently doesnt work on ATI cards, I'm not sure about NV cards however I would guess it does.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!