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CProgrammer

OpenGL and multiple render targets

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Is it possible to render to multiple render targets using GLSL? Basically Im looking for the equivalent to Directx's SetRenderTarget(int num, ...). -CProgrammer

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yes and no [grin]
The extension you'll need is the ARB_draw_buffers extension, you have to enable this extension in the shader via the #extension directive.

The catch is, this currently doesnt work on ATI cards, I'm not sure about NV cards however I would guess it does.

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