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rocky64

someone design a game

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We only have to design it?

Ok then.

The Haunter
Platformer. You play a ghost, who lives in a haunted house (haunted by you, that is). You have to float through the house, and scare the occupants. The aim is to scare them enough that they will actually move out, so you can finally get some rest. Doing certain things takes willpower - making a dull thud doesn't take much, making a scream takes slightly more, leaving an unwashoutable bloodstain takes some more, becoming visible takes even more, becoming visible in a scary form takes even more, slamming a door is even harder, making an object float is hardest.

The occupants are a family - husband, wife, and two fairly young children.

When you scare a family member, you get willpower. Your willpower also regenerates gradually over time.

The family's fear level will gradually decrease over time. They will also be less scared if you keep doing the same thing over and over again (eg, if you only ever slam doors, they'll get used to it and start to ignore it).

When the family's fear level is high enough, they will decide to pack their bags, and you will finally be able to get some peace and quiet.

John B

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Guest Anonymous Poster
You run a lemonade stand and have to make as much money as you can. You have the basic ingredients - whos price change over time. You have to decide how much of the ingredients you buy, and at what price you try to sell the lemonade at.

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I'd love to see a game where it's a largish village.

You have to make the village prosper. The only way to do this is to watch it and after a week you must choose some one to kill. You have to make a prosperous village before you kill half the inhabitants.

So each week you watch and then decided who would be best to kill off. It would not always make game play sense to kill off the bad guys. You might need a matyr, or kill off a overprotective mother so you could get a strong leader etc.

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You control a tomb raider who faces dangers in beautiful and perilous scenarios around the world - imagine Greek temples, Egyptian sphinxes and Atlantis.

Combating fierce animals and solving difficult puzzles necessary for continuing onward the tomb raider is not only fast, limber and very clever but also a busty and beautiful female with long brown hair and a to-die-for body.

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Here's my pitch: You're a game developer. You have a small team. You have to manage expenses, team members, contracts with publishers, and marketing. On top of that, you have to design a game for some kid's website.

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Woah still not closed? XD

Dude, even if you want that and most people would say things like they have, you are in the wrong forum. There is a help wanted thingie you might want to check out. Oh, also that forum has a nice FAQ that I think you should read if you want people to take your seriously.

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Quote:
Original post by Coz
Dude, even if you want that and most people would say things like they have, you are in the wrong forum. There is a help wanted thingie you might want to check out. Oh, also that forum has a nice FAQ that I think you should read if you want people to take your seriously.


This is the correct answer. (although I liked JohnBSmall's haunter game, a kind of platformer version of Ghost Master)

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This topic is 4860 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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