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garyfletcher

object serialization

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Hi all. I am just wondering about something. Object serialization seems to be used primarily to save/load game/object states but I was wondering if I could apply the same concept, and even the same abstract interface to somehow reduce objects into a common "format" for sending data packets across a socket connection? Has anyone tried anything like this or does anyone know any good articles about these subjects..serialization and data packets? I have tried google but it doesn't come up with much. Thanks in advance.

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We used serialization for networking, savegames, replays and consistency checks (by computing a checksum of resulting state).
It's quite a useful feature to have in your engine actually..

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Quote:
Original post by garyfletcher
So what would be the best format for the serialization, a string or a stream, or something else?
It depends really, but I suggest using a binary format rather than a text-based one if you're going to use it for networking.
Is portability an issue? If it isn't then you can probably get away with writing a raw structure.
Otherwise I suggest writing a binary stream class capable of handling byteorder and type size issues automatically.

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