Advertisement Jump to content
Sign in to follow this  
ReaVeR-Andrey

Terrain engine

This topic is 4930 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Reaver, Howsit :)
How are you doing?
Well I don't know if this would help anyone but here is my classes that I did last year for a simple terrain.

C#
C# Terrain class + QuadTree

c+
c++ Terrain class

You can grab snippits from it and use it in your own source, The class as a whole might not be very usefull but with a few adjustments might just be what you want to play around with. Sorry if the code is a bit messy. I did these quite awhile ago.

Share this post


Link to post
Share on other sites
There's quite a good list here, but none of them seem to explicitly state Direct3D as the renderer. Still, you might well find something useful by having a look through or following links from [smile]

hth
Jack

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!