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Trouble with balancing volumes

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I am developing a typical space shoot-em-up game with sounds (duh) and background music. I use .wav files for the sound effects and MIDI (.mid) files for the background music. The sound effecs are about at the same volume so there isnt an explosion blowing your speakers while the missle cant be heard. With the sound effects balanced, however, you can't even hear my MIDI files well at all. Does anyone have any ideas on how to fix this?

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