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blankstare77

Pong...from scratch

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Hey I plan on making pong from scratch. Anyway, my first step is to get a bitmap in a window that i created so I can send in a picture of a ball. Then I need to know how I can implement the physics and how I can implement the collision detection to the ball. Then I'll do a demo of the ball bouncing. Once that has been achieved, work on the paddle/player will begin. Then I will just test the paddle hitting the ball until success. Then, I will add a second player and have multiplayer. Then after that is accomplished, I will move on to AI. Then a menu. I have ideas but really those ideas are nothing without properly implemented code. Thanks for your support guys.

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Guest Anonymous Poster
I would start out making an application module to handle initializing, shutting down, and platform related stuff. Than probably you should make a rendering module to render your spirits and bitmaps to the screen. I suggest u create an interface render class and than derive specific classes from that for each API u want to support (DX, OGL). If you are a newbie, don't try rushing and just kicking out code. Plan your way even if this is just a basic pong game. If you plan well and can code, you'll have this game done in no time. Good luck.

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Do you know which graphics library you are going to use? Get comfortable with the library's functions, implementation, and quirks.

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