Jump to content
  • Advertisement
Sign in to follow this  

.MS3D(Milkshape) Model Collision Detection

This topic is 4835 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'd like to know how to implement bounding boxes and bounding spheres for loaded .ms3d models, i was also wondering if anybody could compile some sample code and/or a tutorial for bounding boxes/spheres ect... with .ms3d models in a First Person Shooter Camera. Please reply! Many Thanks!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!