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Copied from beginner forum: submesh question

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Here, I'll just copy what I initially wrote, as it seems to fit here much better: ////////////////////////////// Hi guys, long time reader, just registered today. I think what you have going on here is truly amazing for the indy development scene. My question, not sure how to phrase it, is regarding modelling for MMORPGs. I've been trying to find tutorials, well, not even tutorials, just a basic explanation, of how to model for MMOs but I'm lacking the right terminology. What kind of a model would you call those that most MMOs use where each part of the character model (head/torso/arms/"pants" area/feet/hands/etc) can be hotswapped for another model, so as to portray what the character currently has equipped? So far I think I've discovered its some kind of mesh model, I'd just love to know what it's officially called so I can look into it more thoroughly. Thanks for the help!! -Morkai ///////////////////////////// What I've since gathered from reading through here is that I might possibly be talking about submesh modelling. Is that true? I'm trying to find resources on this process for 3DS Max, so the better I can come to a industry-accepted definition, the better.

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