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multiple views

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hi friends I'm goint to run my game on more than a single monitor, ideally on three screens (which may be huge projectors even), how can I correct the distortion problem caused at edges of screens? please help me, is there any sample program or code or article about this topic? How can DX help me in this way... thanks in advance www.galaxyroad.com

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What distortion? Are you talking about the warping that occurs at the edges of CRT monitors or is this a graphical issue? Also, what method are you using to render to multiple monitors?

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I want to use three different systems (which every one has its own display) for showing a different view from a scene, left, front and right side of a flight simulation for example, but there seems a visible separation line between the images which I think is because of the camera problems, what is the remedy for this problem?

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