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Jinx3d1

looking for a good 3d math library....

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Ive written my share of 3d math code in the past, but with my current project, I want to use an optimized math library. I was thinking about just using the novodex math lib, however, I really don't want to link novodex to my graphics code. I did a quick google search, but I figured some one here may know of good one out of personal experience. Any comments about the novodex idea are also welcome. Thanks a lot.

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Owell. I may just write my own or use nvidia's. I figured that some one would comment though because of the simple fact is, a 3d engine is basically a mixture of math routines and api calls. It's all good ;)

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i recommend wild engine's math and geometry classes. even ogre uses them. and look up idlib in doom3 sdk. it has clear functions. hope helps.

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