glLoadIdentity();
glBegin(GL_TRIANGLES);
glVertex3d(0,0,-50);
glVertex3d(10,0,-80);
glVertex3d(0,20,-30);
glEnd();
glLoadIdentity();
glPointSize(10.0);
glBegin(GL_POINT);
glVertex3d(0,0,-50);
glVertex3d(10,0,-80);
glVertex3d(0,20,-30);
glEnd();