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raptorstrike

lua_call issues

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Im trying to call a lua function within a C++ function but every time I put in lua_call it crashes the program, if I comment it out it works. I know I am calling a valid function and even with the simplest of functions it wont work (like ones that take no params and return no values) Is there something that would cause it to act this way? I am getting [Warning] `Lua' has incomplete type if its of any significance (Lua being a lua_State*) thx for the help =) EDIT: I am initalizing using and then deleting the lua_State in this function im not sure if this is good practice (should the lua_State be global) thx for your help [grin]

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