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resizing window rendered it blures

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If i resize the window where i've rendered a textured mesh it showes the mesh blured, why?

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Your rendered surface is being stretched onto your window, which accounts for the blur. You have to resize your back buffers when the window size changes.

Change D3DPRESENT_PARAMETERS::BackBufferWidth and D3DPRESENT_PARAMETERS::BackBufferHeight to the correct window client area size, then call Device::Reset(). I'm assuming you know how to use Reset. Let me know if you need help.

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