Jump to content
  • Advertisement
Sign in to follow this  
DarkCybo1

OpenIL crash..

This topic is 4889 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

cSurface* LoadImage(char* imgLoc) { cSurface* newSurf = new cSurface; newSurf->SetTexture(ilutGLLoadImage(imgLoc)); newSurf->SetW(ilGetInteger(IL_IMAGE_WIDTH)); newSurf->SetH(ilGetInteger(IL_IMAGE_HEIGHT)); return newSurf; } It crashes everytime I make a call to ilGetInteger(IL_IMAGE_WIDTH) or ilGetInteger(IL_IMAGE_HEIGHT). How do I fix this?

Share this post


Link to post
Share on other sites
Advertisement
Are you sure its not your newSurf->SetW function crashing?

Try calling ilGetInteger(IL_IMAGE_WIDTH) OUTSIDE of your SetW function. For instance, simply call

int width = ilGetInteger(IL_IMAGE_WIDTH);
newSurf->SetW(width);


And see if this crashes.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!